15 Minutes of Gameplay of the brand new Hitman game. Scheduled for a release at the end of 2015.
Hitman is a third-person stealth video game which allows players to take control of Agent 47, a well-trained assassin, as he progresses through different parts of the world to assassinate his target. As the game encourages creativity, players are allowed to use multiple ways to complete their objectives. For instance, they can utilise long-ranged weapons like sniper rifle to snipe their targets from a long distance, eliminate their targets directly by using explosives or the melee weapons featured in the game, such as axes and katanas. Players can also create distractions and disguise the assassinations by creating some seemingly accidental incidents. Once enemies are defeated, players can take their outfits and disguise themselves as them, which allows players to gain access to restricted areas more easily. Bonuses like new gadgets will be awarded to players in accordance to their performance during missions. Some missions are time-limited and will only appear once. If players fail to complete these missions in time, they will not be able to complete it again. The actions of the non-playable characters in the game also impacts the game. For instance, players can gain more information about the position of their target through listening to a news report.
The level-design of the game features a structure similar to that of Hitman: Blood Money as opposed to the linear structure of Hitman: Absolution. Every level in the game is a small sandbox which can be explored by players. Levels are also larger in Hitman, in which the maps in the game will be “six to seven times larger than the biggest levels in Absolution”. Levels accommodate about 300 non-playable characters, with each having different routines and will react differently with players’ actions. The checkpoint system from Absolution has also been dropped. Players can save their game anytime during missions.
Contracts mode also return in Hitman. Players can create scenarios and assassination targets. These scenarios and targets can be shared with other players. Instinct mode, which was introduced in Absolution, also returns and will be simplified.